Learn about ArtByCoders, its principles as an artist and as a collector .

What is NFT?

Non-fungible tokens (NFTs) are cryptographic assets on a blockchain with unique identification codes and metadata that distinguish them from each other. In the case of images, video, and audio, only the link to the digital asset is written to the blockchain, which is usually stored in IPFS.

In addition to information about the asset, NFT metadata usually includes the creator's (author's) wallet, data about the smart-contract, sales history, instructions for marketplaces about the number of royalties transferred to the author, and much more.

In the case of generative art, if it is specified that it is stored on-chain (as in Art Blocks), all the code that generates the art is written to the blockchain. In most cases, the browser interprets this code, but other interpreters can also be used for this.

The creation of the NFT is called "minting." "Minting" refers to creating new NFTs on a blockchain, most commonly Ethereum. When you mint an NFT, you’re recording data that comprises a new NFT in a new block that’s then added to a blockchain.

Minting an NFT typically comes with fees. For NFT systems that use the Ethereum blockchain, this cost is paid in gas. Gas refers to the unit that measures the amount of computational effort required to execute specific operations on the Ethereum network.

Most of the NFT market is the game industry's play-to-earn such as [Axie Infinity] and in-game items, PFP (profile picture) projects such as Crypto Punks and Bored Apes Yacht Club. A small part is occupied by the art market.

What is Generative art

Generative art refers to art that has been created in whole or in part by an autonomous system. In the most common cases, it is a code that generates an image, some of whose parameters are predefined, and some are random within the range set by the artist. In the case of generative art, the art subject is the algorithm itself and the result of its execution (images, videos, interactive art).

In the case of generative art, the NFT is usually an algorithm that can produce a large number of images with sufficient variability while maintaining the concept and recognizability, limited to a certain number of copies, determined by a random set of characters (hash).

You can look at interactive examples of Generative Art here


The best way to learn:

What is a smart contract?

Smart contracts are programs stored on a blockchain that run when predetermined conditions are met. They are typically used to automate an agreement's execution so that all participants can be immediately sure of the outcome without an intermediary’s involvement or time loss. They can also automate a workflow, triggering the next action when conditions are met.

In the case of NFT, smart contracts can be responsible for minting, auctions, post-purchase funds distribution, and more. Each platform has its own smart contracts.

Artistic guides

GT on ArtByCoders can only be written in html/css/javascript. Ultimately, GT are documents which can be interpreted by a web browser. When someone will collect your GT, it will create a unique web document derived from the one you provided. Don't worry, as an artist, the generation process is automated, and if you follow the guidelines it should be straightforward to implement a GT. However, you will need to know how to render graphics within a web document to use the platform.

Your project is stored

Your project will be stored on the IPFS network, and then stored on the Polygon blockchain. It ensures its immutability.

Developer Docs

Coming soon! till then You can submit your Project here


Frameworks • Libraries • Ecosystems

  • Processing [Cross-platform] - Computer programming language and IDE for visual arts.

  • Cinder [Cross-platform] - Open source library for professional-quality creative coding in C++.

  • openFrameworks [Cross-platform] - Open source C++ toolkit for creative coding.

  • C4 [iOS] - Open-source creative coding framework for iOS.

  • Unity [Mac, Win] - Game engine, but useful for creative coding and installations.

  • Godot [Cross-platform] - Open source game engine, that can also be used for all sorts of things.

  • PlayCanvas [Cross-platform] - Open source, realtime collaborative WebGL engine.

  • hg_sdf [Cross-platform] - GLSL library for building signed distance functions.

  • HYPE [Cross-platform] - HYPE_processing, is a collection of classes that performs heavy lifting tasks while using a minimal amount of code writing.

  • nannou [Cross-platform] - Open-source creative coding framework for the Rust language

  • [Cross-platform] - Open source collection of computational design tools for the Clojure and ClojureScript languages

  • PixelKit [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.

  • OPENRNDR [Cross-platform] - Open source library for creative coding written in Kotlin.

  • Phaser [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.

  • Canvas-sketch [Cross-platform] - HTML5 framework for making generative artwork in JavaScript and the browser.

Visual Programming Languages

  • vvvv [Win] - Hybrid visual/textual live-programming environment for easy prototyping and development.

  • VisualScript [Cross-platform] - Visual coding language in the Godot game engine.

  • NodeBox [Mac, Win] - Cross-platform, node-based GUI for efficient data visualizations and generative design.

  • TouchDesigner [Mac, Win] - Visual development platform to create realtime projects.

  • Quartz Composer [Mac] - Development tool for processing and rendering graphical data.

  • Vuo [Mac] - Live interactive-media programming environment.

  • Max [Mac, Win] - Visual programming language for media.

  • Pure Data [Cross-platform] - Open source visual programming language for multimedia.

  • ossia score [Cross-platform] - Interactive, intermedia audio-visual sequencer.

  • tooll [Win] - Open source tool for creating interactive 3d content and animations.

  • XOD [Cross-platform] - Open source visual programming language and environment for microcontroller-based projects.

  • Isadora [Cross-platform] - Scene based media control software with integrated projection mapper.

  • cables [Cross-platform/Web] - Your model kit for creating beautiful interactive content. Currently in private beta, invites can be requested.

  • eternal [Web] - Programs as graphs and graphs as compositional tools for creation

  • Notch Builder [Win] - Node-based authoring tool with a strong focus on real-time graphics. Currently in beta.

  • Synopsis - A suite of open source software for computational cinematography.

  • JOY.JS - Realtime visual coding tool, easy to understand and aimed at beginners.

  • Pixel Nodes [iPad] - Live graphics node editor, powered by PixelKit.

  • three.js - JavaScript 3D library.

  • regl - Functional WebGL.

  • Stackgl - Open software ecosystem for WebGL, built on top of browserify and npm.

  • Paper.js - The swiss army knife of vector graphics scripting.

  • Pixi.js - HTML 5 2D rendering engine that uses webGL with canvas fallback.

  • p5.js - JavaScript library that starts with the original goal of Processing.

  • Pts.js - JavaScript library for visualization and creative-coding.

  • Fabric.js - Javascript canvas library, SVG-to-canvas parser.

  • Maker.js - Parametric line drawing for SVG, CNC & laser cutters.

  • OpenJSCAD - Programmatic 3D modeling in JavaScript.

  • Sketch.js - Minimal JavaScript creative coding framework.

  • Two.js - Two-dimensional drawing api geared towards modern web browsers.

  • ClayGL - WebGL graphic library for building scalable Web3D applications.

  • Proton - A lightweight and powerful javascript particle engine.

  • lightgl.js - A lightweight WebGL library.

  • picogl.js - A minimal WebGL 2 rendering library.

  • Alfrid - A WebGL tool set.

  • Babylon.js - complete JavaScript framework for building 3D games with HTML 5 and WebGL.

  • twigl - A Tiny WebGL helper Library.

  • - WebGL2 Components for Data Visualization.

  • css-doodle - A web component for drawing patterns with CSS.

  • OGL.js - JavaScript 3D library (WebGL)

  • Zdog - A pseudo-3D engine for canvas & SVG

  • Oimo.js - Lightweight 3d physics engine for javascript

  • Ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten

  • Theatre.js - Motion design library with visual tools

Projection Mapping • VJing

  • MadMapper [Mac] - Video mapping projections and Light mapping.

  • VDMX [Mac] - Realtime multimedia performance application.

  • Modul8 [Mac] - Real time video mixing and compositing.

  • Resolume [Mac, Win] - Mixing of digital video and effects in a realtime.

  • CoGe VJ [Mac] - VJ software designed for realtime HD video mixing and compositing with a modular user interface.

  • VirtualMapper - Realtime preview tool for projection mapping.

  • Millumin [Mac] - A software to create and perform interactive audiovisual shows.

  • Smode [Win] - A real-time 2D/3D creation, compositing and video-mapping engine.

  • Veejay [Linux] - A live performance tool featuring simple non-linear editing and mixing from multiple sources (files, devices, streams...)


  • Shadertoy - Build and share shaders with the world and get inspired.

  • Shader Park - A JavaScript library for creating interactive procedural 2D and 3D shaders.

  • GLSLbin - Fragment shader sandbox with support for glslify.

  • GLSL Sandbox - Online shader editor and gallery.

  • Shdr Editor - Online shader editor.

  • CodePen - Show case of advanced techniques with editable source code.

  • Shadershop - Interface for programming GPU shaders.

  • Vertexshaderart - Online shader editor and gallery.

  • Cyos - Online shader editor.

  • GlslEditor - Simple WebGL Fragment Shader Editor.

  • OpenProcessing - Create and experiment with algorithmic design, Processing and P5.js.

  • P5.js Editor - Online web editor for P5.js.

  • LiveCodeLab - Run-as-you-type tool for VJs, musicians, teachers, students, kids.

  • Turtletoy - Minimalistic API and online showcase for generative code. (Javascript)

  • ShaderGif - Open source home for art made with code (WebGL1/2, JavaScript Canvas & P5.js).

  • P5LIVE - p5.js live-coding environment.

  • NEORT - Digital art platform for creative coders (Fragment Shader, Javascript Canvas).

  • Shelly - Learn programming by issuing instructions to a turtle.

  • - The most minimalist creative coding environment is alive.

  • BBC Micro bot - Run your tweet on an 8-bit computer emulator.


  • Arduino - Open source microcontroller kits for building digital devices and interactive objects.

  • Raspberry Pi - Small single-board computers.

  • Puck.js - Open source JavaScript microcontroller you can program wirelessly.

  • BeagleBoard - Low-power open source single-board computers.

  • Makey Makey - Turn everyday objects into touchpads and combine them with the internet.

  • Tessel - Easy to use microcontroller that runs JavaScript.

  • Leap Motion - Sensor device that supports hand and finger motions as input.

  • AxiDraw - Simple, modern, and precise pen plotter.

  • Phidgets - Sensors, input devices and controllers for computers.

  • Teensy - USB-based microcontroller development system.

  • Lightform - AR projection mapping with built-in depth sensor.


  • Structure Synth [Cross-platform] - Application for generating 3D structures by specifying a design grammar.

  • F3 [Mac] - Powerful 3D design app that enables you to live code 3D form.

  • Fragment [Mac]- App to live code GLSL graphics.

  • ShaderTool [Win] - Modern shader IDE for programmers and FX artists.

  • Syphon [Mac] - Allows applications to share frames with one another in realtime.

  • KodeLife - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.

  • ISF - GLSL shaders for use in interactive applications.

  • glslViewer - Live-coding console tool that renders GLSL Shaders.

  • DrawBot [Mac] - Education oriented 2d graphics programming environment based on python.

  • Klak - A collection of scripts for creative coding with Unity.

  • basil.js - Scripting (JS) in InDesign for designers and artists in the spirit of Processing.

  • Konstrukt [Cross-platform] - A commandline tool to generate different scaleable patterns as SVGs.

Have Fun

We hope this guide will cover most of what you need to know to build tokens on ArtByCoders. If you have any issues, feel free to join our Discord server will open soon!